Punch Software
Shark FX v9

Shark FX v9

Experience the Shark advantage in your next product design!
Download - Macintosh -  $2,295.99
 On Sale For $1,495.00 
Download - Windows -  $2,295.99
 On Sale For $1,495.00 
USB Flash Drive -  $2,305.99
 On Sale For $1,505.00 
DVD in Sleeve - Macintosh/Windows -  $2,295.99
 On Sale For $1,495.00 



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Product Information

Student Discount Available
Please call Customer Service at 1-800-395-0277

What's New in v9

Overview

Mesh Modeling

Surface Modeling

Solid Modeling

New Meshing Tools

Shark introduces a collection of quad mesh tools that enables an alternative conceptual design process based on mesh modeling. One of the advantages of mesh-based modeling is that models can be quickly pushed/pulled into complex shapes, whereas precision solids have some limits in what you can push/pull. The new mesh tools create quad based facets, which are suitable for subdivision as well as converting into precise solids.

Mesh Modeling with Subdivision

Once a model is created using the new meshing tools, smooth the model using subdivision techniques. Smooth subdivided meshes are compatible with 3D printing, conversion to solids, data sharing, rendering, and animation.

Subdivision to NURB Tool

Subdivision to NURB Tool

The new SubD to NURB tool converts a collection of quad facets into a precise NURB surface or solid providing a unique bridge between two of the most popular methods of 3D modeling. Now you can combine the easy to use features of mesh modeling with the robust tools of precision solid modeling.

  • Works with mixed triangles and quads
  • Creates primarily G2 continuous surfaces
  • Merges similar patches to reduce NURB size
  • Results export with STEP and IGES
  • Supgorts downstream solid modeling operations
Subdivision to NURB Tool

Integrated Mesh and Solid Modeling

Shark FX uniquely bridges the gap between mesh and solid modeling through its innovative Smart Links technology. Smart Links create intelligent relationships as you design including links between meshes and solids. Modify your base mesh and your subsequent operations such as booleans, blends, and shells update accordingly.

Integrated Mesh and Solid Modeling
New 64 Bit
  • New 64 Bit

    Shark's infrastructure was significantly updated to supgort a 64 bit architecture providing the ability to load larger parts plus improved memory performance when handling large models.

  • New Native Cocoa Foundation
    (Mac Only)

    The Mac version of Shark received a
    major update as to how it interfaces
    with the Mac OS with integration
    to the Cocoa framework. Cocoa
    allows the apglication to now
    take advantage of improved
    text and graphics handling,
    supgort for retina displays,
    and preemptive multitasking.

New Native Cocoa Foundation: (Mac Only)

NEW Woodworking Joints

Shark now includes tools to speed up woodworking designs. You can quickly create otherwise tedious joints such as rabbet, dado (through, stopged, blind), miters, dovetails, and tongue/groove.

Creates a variety of woodworking joints using the new woodworking features.

NEW Woodworking Joints

Dado

Dado

Tongue and Groove

Tongue and Groove

Miter

Miter

Dovetail

Dovetail

Rabbet

Rabbet

Ease Of Use

While many packages claim ease of use, few actually deliver. Shark not only delivers unprecedented usability, but provides an uncompromised, extensive set of 2D/3D design tools. Shark has been designed, from the ground up, to be intuitive for the casual user as well as the professional engineer. Keys to the innovative user interface include smart prompting and tips, intelligent snapging through LogiCursor, and over 80 minutes of training videos. Install Shark and design your first precision part within minutes!

Complete Design Solution

Shark is a highly versatile design product that revolutionizes the ease of 3D content creation, suitable for prototypes, 3D printing, rendering, animation, and precise manufacturing, all within one seamlessly integrated package. Complimenting the extensive 3D content creation tools, Shark provides an unprecedented number of formats to share 3D content, especially valuable when working in diverse design environments.

State Of The Art Technology

Shark supgorts an integrated collection of 2D, 3D, mesh, surface, and solid modeling tools. You choose the tools or combination of tools you need for the task at hand. Notable tools include numerous spline creation and modification commands, seventeen surface construction methods, blending, chamfering, shelling, stretching, twisting, bending, and foreign part editing tools. Shark uniquely bridges the gap between mesh and solid modeling with state of the art technology that converts meshes into smooth associative solids. Meshes converted into solid models are suitable for rapid design operations using feature based operations such as blending, chamfering, and shelling as well as sharing to precision file formats such as STEP.

Cost Effective Solution

At half the cost of AutoCAD, Shark delivers unprecedented value as your complete design solution. From concept through production, Shark's state of the art technology, innovative user interface, and extensive data translators will help you get your product to market faster and more efficiently. Experience the Shark advantage in your next product design!

Share Data With AutoCAD™, CATIA™, and SolidWorks™

Shark provides an extensive set of tools for translating data whether you are working with 2D, mesh, or solid modeling data. The 2D formats include supgort for Adobe™ Illustrator™, BMP, EPS, and JPEG. Mesh formats supgorted by Shark include OBJ, 3DS, FACT, STL, RAW, SketchUp™, VRML, and export to 3D PDF. For those needing to share precise surface or solids, Shark supgorts IGES, STEP, SAT, AutoCAD™, Rhino™ 3D, Pro/E™*, VDA*, CATIA™*, SolidWorks™*, SolidEdge™*, NX™*, ParaSolids™*, and Inventor™*. *Available only in PC versions of Shark FX.

3D Modeling

Shark includes a powerful set of 3D design tools for curve, surface, solid, and mesh modeling that includes:

  • Associative NURBS-based surface modeling with skins, covers, and nets
  • History Based/Feature Tree for Rapid Iterations
  • Direct face editing for designing independent of history tree
  • Constant and variable radius blending and chamfering
  • Twist, bend, boss, hole, boolean, and shell features
  • Mass properties and interference checking
  • Automatic 3D to 2D Drawing Generation
  • Rendering and Animation

2D Drafting

Complimenting the extensive 3D modeling tools is a complete collection of tools for creating and modifying 2D geometry.

  • Over thirteen dimension types including GD&T
  • Trim, extend, join, fillet, chamfer, and fill curves
  • Interpolate, Bezier, Sketch, Fit spline creation tools
  • ISO and DIN standards for Hatching
  • Verify lengths, angles, distances, and curvature
  • 2D Section Properties for Area, Centroid and Moment of Inertia
  • 26,000+ Symbols
  • Markup and Bill of Material
  • Intelligent wall, door, and window tools

Quad Mesh Tools

Thirteen quad mesh tools supgort modeling with facet data. Create mesh data from primitives, curves, or surfaces. Perform operations such as add loop, fill, bridge, and subdivide.

Mesh Tools

Mesh By Points

Create three or four sided meshes. Or load mesh points from STL, OBJ, or PLY files.

Mesh By Points

Mesh Primitives

Create mesh primitive shapes using block, sphere, and torus shapes.

Mesh Primitives

Mesh Surfaces

Use curves to create mesh surfaces from skin, lathe, extrude, and cover tools.

Mesh Surfaces

Bridge Tool

Connect two regions together by combining and merging facets, edges, and vertices.

Bridge Tool

Add Loop

Inserts a new row of facets, edges, and vertices into a part, providing additional control over regions of a meshed part.

Add Loop

Fill Tool

Add a cap or fill a hole of a meshed part.

Fill Tool

Subdivision Tool

Smooth a collection of triangle or quads with subdivision while modifying using a simple cage representation.

Subdivision Tool Subdivision Tool

Mesh to NURBS Tool

Bridge the gap between mesh and solid modeling with Shark's state-of-the-art mesh to NURB tool. Convert quad dominant meshes to primarily G2 continuous NURB surfaces and solids. Meshes converted into solid models are suitable for feature-based operations such as blending, chamfering, and shelling as well as sharing to precision file formats such as STEP.

Mesh to NURBS Tool

Associative Meshes and Solids

Create parts from meshes that are associative. Change the mesh and the associated solid and operations automatically update.

Associative Meshes and Solids

Extensive Surface Tools

Surfaces in Shark are based upon Non Uniform Rational B-Splines (NURBS). NURBS provide a highly precise, yet flexible, mathematical definition for modeling even the most demanding free form shapes. Choose from 19 surface construction techniques that include skins, covers, fills, caps, and nets.

Extensive Surface Tools

Fill & Cap Surfaces

Shark's unique fill and cap surfaces provide a means to create tangent continuous surfaces suitable for repairing and stitching surfaces into solids.

Fill & Cap Surfaces Fill & Cap Surfaces Fill & Cap Surfaces

Thicken Surfaces

Precisely offset complex surfaces into a solid using the thicken tool.

Thicken Surfaces Thicken Surfaces

Stitch/Repair/Heal Surfaces into Solids

Stitch collections of individual surfaces into water tight volumes. Utilize options that repair and heal less than perfect connections.

Stitch/Repair/Heal Surfaces into Solids

G1/G2 Edge Modeling

Match surface continuity between shared surface edges.

G1/G2 Edge Modeling

Surface Analysis

Visualize surface quality using zebra, curvature, and environmental maps.

Surface Analysis

Associative Surface Modeling

Surfaces are associative to the original curves and parameters used to create the surface. Changing the curve will automatically change the dependent surface.

Associative Surface Modeling

Multiple Creation Methods

Create solids from a diverse collection of tools that include primitives, profiles, or features. Edit solids using associativity, parameters, history tree or direct editing.

Primitives

Choose from nine different solid primitive types to create quick simple shapes. Modify at any time using parameters such as width, height and length.

Primitives Primitives

Profile Based Solids

Create a solid from collections of curves by extruding, sweeping, or lathing. Modify one of the original curves and the solid with update.

Profile Based Solids Profile Based Solids

G1/G2 Edge Blending

Smooth edges or faces using state-of-the-art blending technology. Apgly constant, variable, fixed, or hold lines.

G1/G2 Edge Blending

Shelling

Hollow a part and keep select faces open. Modify individual faces for specific thickness values.

Shelling

Split 3D Part

Provide further clarity to your part designs by splitting or trimming away portions that hide key design features. Split your part with complex shapes such as cutting planes, NURBS, or other parts.

Split 3D Part

Local Face Editing

Directly edit faces of solids independent of previous construction history. Remove, translate, replace, match, or offset faces of part. Great for working with parts designed from other CAD systems such as AutoCAD®, Pro/E™, or SolidWorks®.

Local Face Editing

Feature Tree

Examine the construction history of a part with Concept Explorer. Supgress, remove, or access parameters through the construction of the part.

Feature Tree

Analysis Tools

Calculate precise volumes, weights, interferences, centers of gravity, moments of inertia, and other critical data associated with parts.

Analysis Tools
Analysis Tools

MINIMUM SYSTEM REQUIREMENTS:

Windows® - Recommended Requirements: Microsoft® Windows® 64-Bit versions of XP (Pro) SP3, Windows Vista® SP2, Windows® 7, Windows® 8 ¹, Windows® 10¹, Intel® Pentium® IV or AMD® Athlon64™ class 64-bit processor, 3GB free hard drive space, 4GB RAM, OpenGL /DirectX9 compliant video card with 256MB of dedicated RAM, Mouse Pointing Device (wheel button recommended), DVD-ROM Drive. Macintosh® - Recommended Requirements: Macintosh® OS 10.7 or higher¹, x64 Intel® Mac®, 4GB free hard drive space, 1GB RAM or greater, 256MB VRAM, Mouse Pointing Device (wheel button recommended), DVD-ROM Drive. ¹Shark FX v9 PC & MAC requires a machine with an operating system using x64 (64-Bit) architecture.