Punch Software
Shark LT v9

Shark LT v9

Precise 2D Drafting with the Power of Shark 3D Modeling!
Download - Macintosh -  $695.99 
Download - Windows -  $695.99 
USB Flash Drive -  $705.99 
DVD in Sleeve - Macintosh/Windows -  $695.99 



Product Information

Presenting, Shark™ LT version 9, a true multi-platform solution that provides a comprehensive, yet intuitive collection of 2D drafting tools for architects, engineers, drafters, and other design-related individuals who need or want to create professional drawings. When precise digital prototypes are required for manufacturing or engineering design tasks, Shark™ LT provides a fully integrated combination of 2D/3D design tools that allow the user to easily present their designs in 2D or 3D.

With Shark™ LT's 2D and 3D capabilities and tools you can perform both surface and solids modeling functions or generate NURBS surfaces using over 17 construction methods. You can edit foreign parts using direct face modeling and you can blend, chamfer, and shell complex models.

Other highlights of Shark™ LT include GD&T and markup tools that allow users to more effectively work in a group environment. Users can review and "redline" drawings using Shark LT and track changes using Shark's markup labeling system.

Shark™ LT supports over 25 file formats including SAT, IGES, STEP, STL, OBJ, VRML, and DXF/DWG, making it highly interoperable with other popular CAD/CAM/CAE platforms.

Optimized for conceptual design, Shark LT is an indispensable tool for the professional designer as well as the novice user.

What's New in v9

Overview

Mesh Modeling

Surface Modeling

Solid Modeling

New Meshing Tools

A variety of quad mesh tools were introduced to support subdivision modeling. The new tools are located in the mesh tool palette accessible from the main tool window. The introduction of quad meshes to Shark provides a suite of tools that enables an alternative conceptual design process based on mesh modeling. One of the advantages of mesh-based modeling is that models can be quickly pushed or pulled into complex shapes, whereas precision solids have some limits in what you can push or pull. The tools introduced provide options to create mesh primitives, skins, covers, revolutions, fill holes, and create bridges. These tools are suitable for subdivision modeling techniques.

Quad Mesh Tools

Mesh Modeling with Subdivision

Once a Shark user has a model created from a mesh, they can do the following:

  • Push, pull mesh elements to rapidly explore new concepts
  • Print a 3D model using stereolithography
  • Share data with subdivision applications using OBJ and DWG.

Block to Complex Shape Made Simple with Mesh Tools

Subdivision to NURB Tool

New 64 Bit Support

Shark's infrastructure has been significantly updated to support a 64-bit architecture, providing the ability to load larger parts and experience improved memory performance when handling large models.

New Native Cocoa Foundation (Mac Only)

The Mac version of Shark has received a major update regarding how the application interfaces with the OS use the modern Cocoa framework. Cocoa allows the application to now take advantage of improved text and graphics handling, support for retina displays, and preemptive multitasking.

New Native Cocoa Foundation: (Mac Only)

3D Export

Convert CAD models into the 3D PDF format, allowing others to view your 3D data using the industry standard Adobe™ Reader.

New Woodworking Joints

Speed up woodworking designs with Shark's new woodworking tools. Tedious joints such as rabbet, dado (through, stopped, blind), miters, dovetails, and tongue and groove are easily created as editable features.

NEW Woodworking Joints

Dado

Dado

Tongue and Groove

Tongue and Groove

Miter

Miter

Dovetail

Dovetail

Rabbet

Rabbet

2D and 3D Architectural tools, Shark FX

Automatically add dimensions, hatching and/or colors to your floor plan.

Add doors and Windows with "insert group into wall" tool

Over 26,000 symbols, including installations, etc.

Ease Of Use

Shark has been designed from the ground up to be intuitive for the casual user as well as the professional designer. Keys to the innovative user interface include smart prompting and tips, intelligent snapping through LogiCursor, and over 80 minutes of training videos. Install Shark and you can start designing your first precision part within minutes!

Complete Design Solution

Shark is the industry's first modeling application totally focused on conceptual and preliminary design for those requiring precision content for 2D/3D digital models. Shark provides a full-featured, versatile design product that revolutionizes 3D content creation. It is suitable for prototypes, 3D printing, and precise manufacturing, all within one seamlessly integrated package. Complementing the extensive 3D content creation tools, Shark provides the user with an unprecedented number of formats to share 3D content, which is especially valuable when working in diverse design environments. Add to the modeling power of Shark a collection of photo-realistic rendering and animation tools that bring your designs to life for web activities and presentations.

State Of The Art Technology

Shark has an integrated collection of 2D, 3D, mesh, surface, and solid modeling tools. You choose the tools or combination of tools you need for the task at hand. Notable tools include numerous spline creation and modification commands, seventeen surface construction methods, blending, chamfering, shelling, stretching, twisting, bending, and foreign part editing tools. All surface and solid modeling operations transparently support associativity and a history tree for rapid design modifications.

Share Data With AutoCAD™, 3DS, IGES, STEP and Adobe™ Illustrator™

Shark provides an extensive set of tools for translating data whether you are working with 2D, mesh, surface, or solid modeling data. The 2D formats include support for Adobe™ Illustrator™, BMP, EPS, and JPEG. Mesh formats supported by Shark include OBJ, 3DS, FACT, STL, RAW, Sketch Up™, VRML, and export to 3D PDF*. For those needing to share precise surface or solids, Shark supports IGES, STEP, SAT, AutoCAD™, and Rhino™ 3D.
*Available only in PC versions of Shark LT.

Time Saving Results

Accelerate the time from concept to production with Shark's Smart Links technology. Smart Links create intelligent relationships as you construct your models. When you need to change something in your design, you won't have to adjust your model all over again. Smart Link technology not only encompasses curve/surface associativity, history tree modeling, subdivision to NURBs, but 2D drawings created from 3D models. With Shark's Smart Link technology, you will get your product to the market faster!

Training & Tutorials

Shark goes a step beyond all other programs by providing so much more than just a users manual. Shark includes an easy-to-follow training program with over 80 hours of videos and step-by-step tutorials designed to introduce a new user to the basics of 2D and 3D modeling. Pause the video at any point and practice right alongside the instructor at your own pace. Choose from a variety of videos with topics that include drafting, dimensioning, rendering, editing, and solid modeling. Shark's training features are like having your own private tutor!

Cost Effective Solution

You asked and Shark delivered the most unprecedented value for your complete design solution. From concept through production, Shark's state-of-the-art technology, innovative user interface, and extensive data translators will help you get your product to market faster and more efficiently. Experience the precision, ease of use, power of design & complete advantage of using Shark for your next product design, all provided to you at half the cost of AutoCAD!

3D Modeling

Shark includes a powerful set of 3D design tools for curve, surface, solid, and mesh modeling that includes:

  • Associative NURBS-based surface modeling with skins, covers, and nets
  • History Based/Feature Tree for Rapid Iterations
  • Direct face editing for designing independent of history tree
  • Constant and variable radius blending and chamfering
  • Twist, bend, boss, hole, boolean, and shell features
  • Mass properties and interference checking
  • Automatic 3D to 2D Drawing Generation
  • Rendering and Animation

2D Drafting

Complimenting the extensive 3D modeling tools is a complete collection of tools for creating and modifying 2D geometry.

  • Over thirteen dimension types including GD&T
  • Trim, extend, join, fillet, chamfer, and fill curves
  • Interpolate, Bezier, Sketch, Fit spline creation tools
  • ISO and DIN standards for Hatching
  • Verify lengths, angles, distances, and curvature
  • 2D Section Properties for Area, Centroid and Moment of Inertia
  • 26,000+ Symbols
  • Markup and Bill of Material
  • Intelligent wall, door, and window tools

Quad Mesh Tools

New quad mesh tools have been introduced to support a new modeling method of subdivision. The new tools are now accessible through the mesh tool palette in the main tool window. The introduction of quad meshes to Shark provides a suite of tools that enables an alternative conceptual design process based on mesh modeling. One of the advantages of mesh-based modeling is that models can be quickly pushed or pulled into complex shapes, whereas precision solids have some limits in what you can push or pull. The mesh tools focus on creating quad meshes, which are suitable for subdivision modeling techniques.

Quad Mesh Tools

Mesh By Points

Shark has added five new ways to create a mesh of points. These new function give you the freedom to control the position, the number of vertices, curves, and facets.

The Points Mesh tool creates a planar mesh from the following methods: 3 Points, 4 Points, Arbitrary Points, and Grid.

Create three or four sided meshes or load mesh points from STL, OBJ, or PLY files.

Mesh By Points

Mesh By Points (3, 4, Arbitrary, and Grid)

Mesh By Points

Mesh Primitives

Create mesh primitive shapes using block, sphere, and torus shapes.

Mesh Primitives

Mesh Primitives (Block, Sphere, Torus)

Mesh Surfaces

Four new tools have been added to aid in the construction of mesh surfaces using construction curves.

The new tools are skin, extrude, revolve, and cover. Use curves to create mesh surfaces from skin, lathe, extrude, and cover tools.

Mesh Surfaces

Mesh Surfaces (Skin, Extrude, Revolve, and Cover)

Bridge Tool

The Bridge Tool connects two facet regions together by combining and merging facets, edges, and vertices.

Bridge Tool

Mesh Bridge Between Regions

Add Loop

New Tool Loop - Inserts a new row of facets, edges, and vertices into a part, providing additional control over regions of a meshed part.

Add Loop

Adding a Loop Introduces More Controls for Shaping

Fill Tool

The Fill Hole tool adds triangles or quads to close an open hole.
The Fill Tool will add caps and fill holes for a meshed part.

Fill Tool

Cap and Fill Holes

Subdivision Tool

The Subdivision Tool will smooth a collection of triangle or quads. The smoothed representation is used for display while preserving the control polygon for editing.

Subdivision Tool Subdivision Tool

Smooth Mesh Subdivision

Extensive Surface Tools

Shark supports nine surface types that are created by referencing curves. From left to right across the surface tool palette they are:

Extensive Surface Tools

Surface Tools

  • Infinite Plane: The Infinite Plane Surface is the simplest surface supported by Shark. An infinite plane is defined by a location and normal. The plane surface is useful for generating cross- sections through meshes, surfaces or solids
  • Net: The Net Surface is created from a collection of m x n curves. The curves may be combinations of lines, splines, arcs, ellipses, conics or circles. Each curve must be a single curvature continuous curve. No groups (composited curves) are allowed. A point is allowed at either the start or end of the surface. The supplied curves do not need to be planar and do not need to touch.
  • Ruled and Skin: A Ruled Surface has straight spans between each section. Sections can be of any curve type. This tool is available from the sub-tool palette. A Skin Surface fits a network of NURBS patches to a collection of curve cross sections. The curves can either be all opened or all closed.
  • Cover: The Cover Surface is an extremely versatile and powerful utility for creating a surface from curves connected end to end. Curves suitable for cover surfaces include arcs, circles, lines, splines, ellipses, and conics. Curves are not required to be in a plane.
  • Revolution: The Surface of Revolution is used to model axis symmetric objects. The designer can choose from one of two methods:

    • Revolve About 2 Points
    • Revolve About Curve
  • Extrude: The Sweep Two Points surface sweeps a curve, collection of curves or group along two user supplied points that define the direction and length of the sweep.
  • Swept: The One Rail Sweep Surface sweeps a curve, collection of curves or group along a user supplied rail curve. The resulting surface is associative to both the path and sweep curve. Modifying either will automatically update the associative sweep surface.
  • Bi-rail: The Two Rail Sweep Surface tool creates a swept surface by sweeping an open or closed curve between two rail curves. The rail curves define the orientation and scale of the surface as it moves between the two curves.
  • Tube:
    Creates a tube or pipe surface along a curve with a given radius.

Fill & Cap Surfaces

Shark's unique fill and cap surfaces provide a means to create tangent continuous surfaces suitable for repairing and stitching surfaces into solids.

Fill & Cap Surfaces Fill & Cap Surfaces Fill & Cap Surfaces

Thicken Surfaces

The Thicken tool will thicken a surface into a solid. You can also use the Thicken tool to thicken a specific face or the entire solid.

Precisely offset complex surfaces into a solid using the thicken tool. You can also use the Thicken tool to thicken a specific face or the entire solid.

Thicken Surfaces Thicken Surfaces

Stitch/Repair/Heal Surfaces into Solids

The Stitch tool provides a way to stitch, or sew, separate surfaces together to make a solid body that is topologically complete.

Stitch collections of individual surfaces into water-tight volumes. Utilize options that repair and heal less than perfect connections.

Stitch/Repair/Heal Surfaces into Solids

G1/G2 Edge Modeling

The Match Surface tool modifies the surface continuity at a given edge to a referenced edge.

Match surface continuity between shared surface edges.

G1/G2 Edge Modeling

Surface Analysis

The Verify: Surface Analysis: Zebra plot is very useful in combination with the Match Surface tool. The Zebra Plot helps visualize continuity between two surfaces.

Visualize surface quality using zebra, curvature, and environmental maps.

Surface Analysis

Associative Surface Modeling

Surfaces are associative to the original curves and parameters used to create the surface. Changing the curve will automatically change the dependent surface.

Associative Surface Modeling

Multiple Creation Methods

Create solids from a diverse collection of tools that include primitives, profiles, or features. Edit solids using associativity, parameters, history tree or direct editing.

Primitives

Primitives are simple shapes defined by linear or quadric geometry. Shark supports spheres, blocks, cylinder, cones, torus, prisms, pyramids, ellipsoid, and slabs.

Choose from nine different solid primitive types to create quick simple shapes. Modify at any time using parameters such as width, height and length.

Primitives Primitives

Primitives tools: spheres, blocks, cylinder, cones, torus, prisms, pyramids, ellipsoid, and slabs

Profile Based Solids

A profile is a closed 2D section created from curves, lines or polygons. The curves must lie in the same plane. A 2D profile can be lathed, swept, extruded or sectioned to create a solid.

Create a solid from collections of curves by extruding, sweeping, or lathing. Modify one of the original curves and the solid with update.

Profile Based Solids

Solids tools: lathe, extrude, one rail sweep, two rail sweep, cutout, protrusion, skin, pipe, branched

Lathe Solid

The Lathe Solid command rotates any closed 2D polyline, circle, ellipse, closed spline or polygon. You can also lathe groups of closed curves.

Extrude Solid

The Extrude Solid command takes a profile and extends the shape a user specified distance. You can extrude 2D polylines, circles, ellipses, closed splines, and polygons. There are five extrude methods.

Lathe Solid
Extrude Solid

Lathe Solid

Solid Extrude

G1 Edge Blending

Smooth edges or faces using state-of-the-art blending technology. Apply constant, variable, fixed, or hold lines.

G1 Edge Blending

Shelling

The Shell tool allows you to select faces to leave open. If no faces are selected, the part is hollowed inside.

Hollow a part and keep select faces open. Modify individual faces for specific thickness values.

Shelling

Split 3D Part

The Split Solid command divides a solid into two components. The Split Solid command is useful for displaying solid sections in drawings and for creating large stereo lithography models.

Provide further clarity to your part designs by splitting or trimming away portions that hide key design features. Split your part with complex shapes such as cutting planes, NURBS, or other parts.

Split 3D Part

Split Solid with a Surface (and moved)

Local Face Editing

Directly edit faces of solids independent of previous construction history. Remove, translate, replace, match, or offset faces of part. Great for working with parts designed from other CAD systems such as AutoCAD®, Pro/E™, or SolidWorks®.

Local Face Editing

Feature Tree

Examine the construction history of a part with Concept Explorer. Suppress, remove, or access parameters through the construction of the part.

Feature Tree

Analysis Tools

Calculate precise volumes, weights, interferences, centers of gravity, moments of inertia, and other critical data associated with parts.

Analysis Tools

MINIMUM SYSTEM REQUIREMENTS:

Windows® - Recommended Requirements: Microsoft® Windows® 64-Bit versions of XP (Pro) SP3, Windows Vista® SP2, Windows® 7, Windows® 8 ¹, Intel® Pentium® IV or AMD® Athlon64™ class 64-bit processor, 3GB free hard drive space, 4GB RAM, OpenGL /DirectX9 compliant video card with 256MB of dedicated RAM, Mouse Pointing Device (wheel button recommended), DVD-ROM Drive. Macintosh® - Recommended Requirements: Macintosh® OS 10.6.8 or higher¹, x64 Intel® Mac®, 4GB free hard drive space, 1GB RAM or greater, 256MB VRAM, Mouse Pointing Device (wheel button recommended), DVD-ROM Drive. ¹Shark LT v9 PC & MAC requires a machine with an operating system using x64 (64-Bit) architecture.